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Grave Protector

Large construct, lawful good

Armor Class 16 (stone armor)
Hit Points 63 (6d10 + 30)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 10 (+0) 14 (+2) 10 (+0)

Skills Athletics +7, Perception +5
Damage Resistances force, necrotic, poison
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Senses blindsight 60 ft. (blind beyond this radius) Languages Celestial
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Magic Resistance. The grave protector has advantage on saving throws against spells and other magical effects.
  • Necrotic Magic Immunity. The grave protector can choose to be immune to the effects of a necromancy spell.
  • Grave Sense. The grave protector can sense everything within the area it is ordered to protect. It knows how many creatures are present in a 500-foot radius centered on itself. Additionally, it perfectly perceives creatures in a 120-foot radius centered on itself, even those who are hiding or invisible as long as both are within the grave. The grave protector cannot leave the grave it protects.

ACTIONS

  • Multiattack. The grave protector makes two marble greatsword attacks.
  • Marble Greatsword. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

ABOUT

This intelligent celestial construct is created to protect the graves of those who walked the path of the good in life. It is intelligent, infused with radiant energies to counter evil magic, and armed with a greatsword to obliterate enemies of the good.

Divine Construct. A grave protector strictly follows its orders to protect the graves of the good; a purpose for which it is created. A grave protector is one of the most dangerous foes graverobbers and necromancers can encounter, especially since they do not require air, food, drink, or sleep. However, it can negotiate with creatures that have good intentions.

No Mercy for the Wicked. A grave protector does not show any sign of mercy to evil. It strikes the weakest enemy first, and then tries to annihilate spellcasters.

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