Gremlin, Hobkins

Family: Gremlins

Small fey (gremlin), neutral evil

Armor Class 12
Hit Points 9 (2d6+2)
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 12 (+1) 13 (+1) 12 (+1) 15 (+2)

Skills Deception +4, Intimidate +6, Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Frightener. A hobkins never suffers disadvantage on Intimidate checks.
  • Innate Spellcasting: The hobkins’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
  • Minor Levitation. Hobkins generally float (hover)1 inch above the ground. A hobkins can fly up to 20 feet straight up, but at the end of the movement, unless it’s found something to cling to, it returns to 1 inch above the nearest flat surface below.
  • Out of Phase. Hobkins are slightly out of phase, causing disadvantage on ranged attack rolls against them. Anything that ignores blink or that can affect creatures on the Ethereal Plane ignores this.

ACTIONS

  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

REACTIONS

  • Collateral Damage. When an attack roll misses the hobkins, the hobkins can redirect the attack to any target that was in range of the original attack (if any). The attack can’t be redirected against the original attacker. The attacker rolls a new attack against the new target. Hobkins delight in using this ability to force creatures to destroy their own prized possessions.

ABOUT

Like many gremlins, hobkins enjoy destroying things that others cherish, but unlike their jinkin cousins, hobkins delight in manipulating people into destroying their own belongings.

Their favorite strategy is to use their magical abilities and their Intimidate skill to frighten a family. A hobkins may wait at a child’s window during a storm so that it appears pressed up against the glass when the lightning flashes, only to hide away when they check again. Once its victims work themselves into a frenzy, the gremlin gives them time to arm themselves, then reveals itself, leaping and floating out of reach to force panicked victims to throw anything at hand. A hobkins stands 3 feet tall and weighs 15 pounds.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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