Gremlin, Nuglub

Family: Gremlins

Small fey (gremlin), chaotic evil

Armor Class 14
Hit Points 33 (6d6+12)
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 8 (-1) 9 (-1) 12 (+1)

Skills Acrobatics +6, Intimidation +3, Perception +1, Stealth +8
Senses darkvision 120 ft., passive Perception 11
Languages Deep Speech
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Blood Frenzy. The nuglub has advantage on melee attack rolls against any creature that doesn’t have all its Hit Points.
  • Innate Spellcasting: The gremlin‘s innate spellcasting ability is Charisma (spell save DC 11). The gremlin can innately cast the following spells, requiring no material components:
  • Magic Resistance. The gremlin has advantage on saving throws against spells and other magical effects.
  • Snare Trap. A nuglub can prepare a snare trap in 1 minute, using almost any rope, vine, or length of cord. The Wisdom (Perception) DC to spot the trap is 10. A creature that steps into 5-foot square of the trap must make a DC 10 Dexterity saving throw. On a failed save, the creature is restrained and elevated off the ground. If the snare is secured to a tree or similar structure, they are whipped into the air for 5 (1d10) bludgeoning damage. The snare has AC 11, 5 Hit Points and is immune to most bludgeoning and piercing damage. Escaping the snare is an action and requires a DC 10 Dexterity (Acrobatics) check. On a failure of 5 or more or if the trap is destroyed, the victim falls prone.

ACTIONS

  • Multiattack (Recharge 5-6). The nuglub attacks twice: once with its bite and once with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

REACTIONS

  • Atrocity. When a creature within 5 feet of the nuglub takes the Disengage action, the nuglub makes a claws attack against the creature.

ABOUT

Nuglubs are deranged; they enjoy combat with a manic glee that other gremlins reserve for destroying devices or creating complex traps. Indeed, they spend long hours sharpening their claws, filing their teeth, and looking for the perfect ledge from which to leap into the fray. If combat doesn’t come to them, they seek it out, entering villages and killing innocents by night. Their idea of a good time is murder so silent that the victim never wakes up, so the family members find the remains the next morning and accuse one another of the atrocity. Nuglubs jealously attack armored foes, as the gremlins’ hunchbacked forms make it difficult to wear armor made for other Humanoids. A group may use its heat metal and shocking grasp abilities to weaken an opponent before mobbing it and trying to knock them prone. As soon as an enemy falls to the ground, all nuglubs descend on that target in a frenzy of bloodlust, grappling and biting, holding on like perverse leeches until nothing remains. Nuglubs typically stand 2-1/2 feet tall and weigh approximately 25 pounds.

  • Trapster. Though less technically inclined than some of their kin, nuglubs like using traps. Unlike most gremlins, who prefer to sabotage existing machines, nuglubs delight in the stealthy construction of traps in areas their victims consider familiar, rigging these painful and often deadly surprises on front doors, around the floor of beds, or near cribs in nurseries.
  • Small Bullies. Nuglubs are the brutes of gremlin-kind. Groups of nuglubs remain small, as they tend to quarrel with each other and cannibalize those on the wrong side of an angry argument. Lone nuglubs often work with other gremlins, as they like proving they’re the strongest, and aren’t likely to kill and eat their smaller allies (though those slain by other enemies are fair game for a little snacking).
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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