Gremlin, Pugwampi Oracle

Family: Gremlins

Tiny fey (gremlin), neutral evil

Armor Class 12 (tiny hide armor)
Hit Points 12 (5d4)
Speed 30 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 11 (+0) 10 (+0) 14 (+2) 6 (-2)

Skills Nature +2, Religion +2, Stealth +5
Senses darkvision 120 ft., passive Perception 12
Languages Deep Speech, Gnoll
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Hard of Hearing. A pugwampi has disadvantage on Wisdom (Perception) checks reliant on hearing.
  • Innate Spellcasting: The gremlin’s innate spellcasting ability is Wisdom (spell save DC 12). The gremlin can innately cast the following spells, requiring no material components:
  • Magic Resistance. The gremlin has advantage on saving throws against spells and other magical effects.
  • Speak with Animals. The pugwampi can magically speak with animals, as though under the spell speak with animals.
  • Spellcasting. The pugwampie oracle is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The oracle has following druid spells prepared:
  • Unluck Aura. Creatures except for gremlins, beasts, and gnolls within a radius of 20 ft. from the pugwampi have disadvantage on attack rolls, ability checks, and saving throws. Creatures that are immune to being charmed are immune. Creatures that benefit from a spell or ability that grants advantage or a bonus to attacks, ability checks, or saving throws (such as bless) are immune to this aura; effects that affect only one ability score do not grant this immunity.

ACTIONS

  • Club. Melee or Ranged Weapon Attack: +3 to hit (+4 with shillelagh), reach 0 ft. or range 20/60 ft., one target. Hit: 1 bludgeoning damage, or 6 (1d8 + 2) with shillelagh.
Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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