Small monstrosity, neutral evil

Armor Class 12
Hit Points 13 (3d6 + 3)
Speed 30 ft., fly 30 ft.

12 (+1) 15 (+2) 13 (+1) 10 (+0) 10 (+0) 11 (+0)

Skills Stealth +4
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1/2 (100 XP)


  • Pack Tactics. The gribbon has advantage on an attack roll against a creature if at least one of the gribbon’s allies is within five feet of the creature and the ally isn’t incapacitated.


  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Dart. Ranged Weapon Attack: +4 to hit, range 26/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


At first glance, gribbons resemble large monkeys with bat wings. Closer examination, however, reveals facial features of a more human than simian nature. Their bodies are covered with a coarse, brown fur, and their hands end in powerful, sharp claws. These creatures are fiercely territorial and prefer to swoop down from the treetops to assault trespassers without warning. Though they greatly prefer forests, gribbons have been known to reside in caves and caverns, especially those higher up with outcroppings where they can perch and survey their territory.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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