Griever

Medium construct, unaligned

Armor Class 21 (natural armor)
Hit Points 204 (24d8 + 96)
Speed 60 ft., climb 30 ft.

STR DEX CON INT WIS CHA
21 (+5) 27 (+7) 18 (+4) 14 (+2) 18 (+4) 11 (+0)

Skills Athletics +11, Perception +10, Stealth +13
Damage Resistances acid, cold, fire, poison; slashing, piercing and bludgeoning damage from nonmagical weapons that aren’t adamantine.

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified
Senses darkvision 60 ft., truesight 60 ft., passive Perception 20
Challenge 17 (18,000 XP)

SPECIAL TRAITS

  • Bladesharp. The griever’s weapon attacks are magical. When the griever hits with a slashing or piercing weapon, the weapon deals an additional 2d8 damage of the weapon’s type (included in the attack).
  • Magic Resistance. The griever has advantage on saving throws against spells and other magical effects.
  • Reactive. The griever can take one reaction on every turn in a combat.

ACTIONS

  • Multiattack. The griever makes four rapier attacks, each of which it can replace with a hand crossbow attack.
  • Rapier. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 7) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +13 to hit, range 30/120 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 9 (2d8) piercing damage.

REACTIONS

  • Deflection. When the griever is hit by a ranged attack, it can reduce the damage it takes by 3d8 + 7. To do so, the griever must see the attacker and be wielding a melee weapon.

ABOUT

This lithe warrior seems more machine than human, with four spidery arms flanged with razor-like burrs. Its four-fingered hands hold deadly-thin blades and two bent-jointed legs end in clamp-like metal claws. The eyes glaring out of its masklike face are all too human in their scarred sockets, while tubes and wires knit its metallic chest pod to the flesh and mechanized vitals within.

Cybernetic Construct. Cruel cyborgs created with a fusion of magic and technology, grievers live a tortured existence enslaved to their master’s will and driven to kill, maim, and destroy upon command, though they know it will bring them no succor nor respite from their tortured existence. The metallic exoskeletal devices erupting from a griever’s flesh make it an exceptionally deadly combatant, but they pale beside the impossible grace and blinding speed of its bloody blades.

Cruel Construction. Creating a griever requires a live and healthy humanoid with Strength and Dexterity of at least 19, as well as the extracted brains of two creatures (one of these can provide the body of the griever if desired), as well as a body carapace and limbs of cast adamantine. Together with alchemical mutagenic serums, wires and cables of drawn mithral, and biomagical reinforcements, these materials cost 40,000 gp. Treat crafting a griever as crafting a legendary item. In addition, each day of construction for a griever requires Wisdom (Medicine) and Intelligence (Arcana) checks, each against DC 21. If either check fails, work that day is wasted (though no additional gp cost is incurred). If the creator fails one or more checks on three consecutive days, the humanoid being modified dies during the procedure and creation of the griever fails. If this occurs, 18,000 gp of the materials cost can be salvaged for later use. Other investment is lost.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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