Grimlock Warlock

Medium humanoid (grimlock)

Armor Class 11 (14 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 12 (+1) 11 (+0) 11 (+0) 12 (+1) 18 (+4)

Saving Throws Wis +3, Cha +6
Skills Persuasion +6, Athletics +2, Nature +2, Deception +6
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 13
Condition Immunities charmed, blinded
Languages Eholan (Undercommon)
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Familiar Sight. Grimlock warlocks have learned to keep familiars, so they can see beyond 30 feet. Grimlock warlocks are so well practiced at this that they can activate this link as a bonus action rather than an action. They are also smart enough to keep the familiar hidden during combat, but it can still be spotted with a DC 15 Perception or Investigation check.
  • Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
  • Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

ACTIONS

  • Multiattack. The grimlock warlock makes three attacks with its eldritch blast when it casts that spell.
  • Bone Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage.
  • Eldritch Blast. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) force damage.

REACTIONS

  • Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the grimlock warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.
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Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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