Grisly Remnant, Vile Limb

Family: Grisly Remnants

Small undead (rotter), neutral evil

Armor Class 13
Hit Points 27 (6d6+6)
Speed 15 ft.

8 (-1) 14 (+2) 12 (+1) 3 (-4) 10 (+0) 6 (-2)

Skills Stealth +4
Saving Throws Dexterity +4
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities charmed, exhausted, poisoned
Senses blindsight 60 ft. (blind beyond this range), passive Perception 12
Challenge 1/4 (50 XP)

Special Traits

  • Woeful. When a vile limb causes damage to a living target with an attack, that target must make a DC 10 Woe saving throw. The target takes 1d4 spiritual damage on a failed save, or half as much (minimum 1) on a successful saving throw. Once a specific target has taken spiritual damage due to this trait, it is immune to further spiritual damage from this particular vile limb for 24 hours.


  • Swift Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.


A vile limb can be any piece of a body large enough to pose a threat. Typically this is an arm or a leg, but a vile limb could be a severed hand or even a rolling head. A vile limb moves by using its muscles and the constantly cracking bones within the limb, resulting in a serpentine length of muscle with shards of bone protruding through its skin.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.

This is not the complete section 15 entry - see the full license for this page