Grotesque Plant

Large plant, unaligned

Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 10 ft., climb 20 ft.

18 (+4) 10 (+0) 15 (+2) 4 (-3) 13 (+1) 4 (-3)

Skills Perception +3, Stealth +4
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, paralyzed, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
Challenge 4 (1,100 XP)

Special Traits

  • False Appearance. While the grotesque plant remains motionless, it is indistinguishable from a normal, vine-covered plant.


  • Multiattack. The grotesque plant makes two Spiked Vine attacks, uses Reel, and makes one Beak attack.
  • Spiked Vine. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 6 (1d4 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The grotesque plant has four spiked vines, each of which can grapple only one target.
  • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.
  • Reel. The grotesque plant pulls each creature grappled by it up to 15 feet straight toward it.


  • Recoil. When the grotesque plant takes fire damage, it stops grappling any creatures and wraps itself in its large leaves and seeps a sickly-sweet fluid. If a creature touches the grotesque plant or hits it with a melee attack while within 5 feet of it before the end of the plant’s next turn, the creature takes 3 (1d6) poison damage. Until the start of its next turn, its Armor Class is increased by 2.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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