Guard, Elite

Medium humanoid (any race), any alignment

Armor Class 16 (chain mail)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

Str Dex Con Int Wis Cha
16 (+3) 14 (+2) 14 (+2) 12 (+1) 11 (+0) 10 (+0)

Skills Athletics +5, Intimidation +2, Perception +2
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP)

Actions

  • Multiattack. The elite guard makes two attacks.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

About

At times well-trained guards are needed to protect the city. Ordinary guards have their hands full against tough foes. Elite guards can offer much better protection, especially when evil humanoid tribes are on the rampage.

Pricey Protection. Many of these warriors are employed as soldiers or hired by wealthy nobles. They often protect wealthy settlements, manors, keeps, coaches, and castles. A number of elite guards are also hired as bodyguards.

Well-Trained. These guards have had extensive weapons training. Sometimes they act as officers and command groups of regular guards. They have strong constitutions and are used to being on duty for long hours.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete license attribution - see the full license for this page