5e SRD >Creatures >

Guardian Fiend

Large fiend (devil), lawful evil

Armor Class 16 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft.

20 (+5) 53 (+1) 18 (+4) 48 (+4) 46 (+3) 34 (+2)

Saving Throws Str +8, Con +7, Wis +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Infernal, telepathy 100 ft.
Challenge 8 (3,900 XP)


  • Devil’s Sight. Magical darkness doesn’t impede the guardian fiend’s darkvision.
  • Magic Resistance. The guardian fiend has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The guardian fiend’s weapon attacks are magical.


  • Multiattack. The guardian fiend makes two Greatsword attacks.
  • Greatsword. Melee Weapon Attack: +8 to hit, range 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage plus 7 (2d6) acid damage. If the guardian fiend rolls a 20 on the attack, the target takes an extra 18 (4d8) slashing damage and 9 (2d8) acid from the hit.


Guardian fiends are eight-foot-tall humanoids with a bristled and warty, pig-like hide hanging in lapping folds from their body. The head is gourd-like, with a wide mouth filled with serrated-fangs.

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