Guardian Statue (Stone Dwarf)

Medium construct

Armor Class 20 (natural armor + shield)
Hit Points 60 (8d8 + 24)
Speed 25 ft.

18 (+4) 12 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Skills Perception +2
Senses passive Perception 12, blindsight 60 ft.
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities psychic, poison
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Languages understands dwarven
Challenge 4 (1,100 XP)


  • Magic Resistance. The guardian statue has advantage on saving throws against spells and other magical effects.
  • Spell Immunity. The guardian statue is immune to three spells chosen by its creator. The three most common spells chosen are magic missile, scorching ray, and shatter.


  • Multiattack. The guardian statue makes two warhammer or hammer throw attacks.
  • Warhammer of Returning. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 10 (1d10 + 5) bludgeoning damage if used with two hands.
  • Hammer Throw. Ranged Weapon Attack: +7 to hit, range 20/60 ft. one target. Hit 9 (1d8 +5) bludgeoning damage. The weapon returns to the guardian statue’s hand after each throw. This only happens when the guardian statue throws the Warhammer of Returning.


Guardian statues are constructs created by dwarven wizards to protect places of value such as temples and other holy places, They appear as stone dwarves. The dwarven guardian statues will not attack dwarves or creatures with them unless they show themselves to be enemies of their people or try to harm or steal from the places they are guarding.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

This is not the complete section 15 entry - see the full license for this page