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Guecubu

Medium undead, chaotic evil

Armor Class 17 (natural armor with earth covering)
Hit Points 208 (32d8 + 64)
Speed 30 ft., burrow 15 ft.

STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 14 (+2) 13 (+1) 18 (+4) 23 (+6)

Saving Throws Str +11, Cha +10
Skills Perception +8, Stealth +8
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 18
Languages Abyssal, Common
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Broken Ground. The ground in a 30-foot radius around a guecubu ripples and shudders unnaturally. This transforms the area surrounding a guecubu into difficult terrain. A guecubu can move through this area with no penalty. This ability does not affect ground under the effects of a hallow spell or the area in a magic circle spell.
  • Misfortune. Any creature that the guecubu successfully hits with its bite attack must succeed a DC 16 Wisdom save or be cursed with misfortune, gaining disadvantage on all attack rolls, saving throws, and ability checks until they are subject to a remove curse spell.
  • Unlucky Aura. All living creatures within 20 feet of the guecubu suffer disadvantage on all attack rolls, saving throws, and ability checks.

ACTIONS

  • Multiattack. The guecubu makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage.
  • Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 7) piercing damage.
  • Eruptive Exhumation. While the guecubu is using its burrow speed, all creatures within 20 feet of the guecubu must succeed a DC 16 Dexterity saving throw or take 3d10 (bludgeoning damage) and be knocked prone. A successful saving throw halves the damage and the creature is not knocked prone.

ABOUT

Often when a particularly evil criminal is executed, suspicious folk fear that the criminal’s remains might rise from death to continue to plague the living. To combat this possibility, many mobs or rural justices take to the practice of burning the bodies, grinding the bones, and scattering the remains in the wild. Yet in the case of particularly evil criminals, even these steps are in vain, for their will is enough to reassemble a body from earth, stone, roots, and plants drawn from the region into which the remains were scattered. Such an undead horror rises as a guecubu, a harbinger of misfortune and vengeance from beyond the grave. A guecubu is 6 feet tall and weighs 100 pounds.

A newly formed guecubu remembers well how its enemies treated it, and while the undead creature retains none of its previous life’s talents, its undead state grants it many new tools to seek revenge with. Typically, a guecubu does not limit its revenge to those directly involved with its execution—entire villages and towns fall victim to its rage. The guecubu’s tactics tend toward the subtle, and it seeks to spread misfortune and death on a person-by-person basis, slaying its enemies one at a time until they flee, so that all that remains is a ghost town.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.