Gullkin Hunter

Medium humanoid (gullkin), any

Armor Class 14 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 20 ft., fly 30 ft., swim 30 ft.

12 (+1) 17 (+3) 15 (+2) 10 (+0) 14 (+2) 10 (+0)

Skills Investigation +2, Nature +2, Perception +4, Survival +4
Senses passive Perception 14
Languages Aquan, Common
Challenge 3 (700 XP)
Proficiency Bonus +2


  • Hold Breath. The gullkin can hold its breath for 5 minutes.


  • Multiattack. The gullkin hunter makes one Beak attack and one Shortsword attack or two Shortbow attacks.
  • Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Tempest Breath (Recharges on a Short or Long Rest). The gullkin hunter exhales a lungful of air in a 15-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw or be pushed up to 15 feet away from the gullkin.


  • Mark Quarry (Recharges on a Short or Long Rest). The gullkin hunter marks a creature as its quarry. Whenever the gullkin hunter hits the marked creature with a weapon attack, it deals an extra 1d6 damage to the target.


As they flap their wings over the ocean surface, birdlike creatures draw back javelins to hurl at their prey below.

Gullkin are birdlike humanoids who live in small, floating homes on the surface of the Elemental Plane of Water. Their strong wings allow them to fly long distances, and their powerful breath pushes their foes across the battlefield.

Aquatic Hunters. While gullkin live on the surface of the water, they hunt for fish, whales, and other seafood living underwater. Gullkin can dive below the surface for short periods of time to hunt their quarry.

Enthusiastic Explorers. Gullkin must seek out new fishing grounds and trading partners to sustain their populations. It is not uncommon to find gullkin pathfinders scouting out new opportunities at ports of call.

Gullkin Outposts. While exploring different planes, the gullkin establish outposts in each location. Those who remain at these outposts trade with the locals, and it’s not uncommon for the gullkin to defend their allies when those allies are threatened.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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