Large beast (ozbeast), neutral good

Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.

16 (+3) 10 (+0) 12 (+1) 9 (-1) 10 (+0) 6 (-2)

Senses passive Perception 10
Languages Common
Challenge 1/4 (50 XP)


  • Charge. If the gump moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be forced prone.


  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.


This elk-like creature has wide-spreading antlers, a nose upturned in a saucy manner, a tuft of fur on its chin, and is a distinct green hue.

Gumps are gentle creatures that are quite proud of their appearance. They live deep in forests and are unfortunately a prey animal for man and beast alike, which is how some of them end up stuffed over a mantle. Their call is a screeching cry that is distinctive to this species.

Thoughtful Gumps. There are many beasts of the forest but few ruminants. Gumps are one of the rare creatures who have few predators, using their horns to ward off the more dangerous lions, tigers, and bears. They have a surprisingly rich inner life and are thoughtful about their circumstances even if they have few to communicate that life with.

Meet the Gump. The most famous gump is known as the Gump, a creature assembled between sofas, feathers, and tied together with rope. With the Gump’s mounted head in front, it ferried Dorothy and her friends across the Deadly Desert. Afterward, the Gump was disassembled and mounted again in the Royal Palace of Oz in the Emerald City.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page