Gwishin, Bulgwishin

Medium undead (spirit), chaotic evil

Armor Class 13 (natural armor)
Hit Points 26 (4d8+8)
Speed 0 ft., fly 30 ft.

15 (+2) 11 (+0) 14 (+2) 9 (-1) 9 (-1) 15 (+2)

Saving Throws Str +5
Damage Resistances acid, lightning, thunder, bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities fire, necrotic, poison
Damage Vulnerabilities cold
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages any languages it knew in life, spiritual lexicon
Challenge 2 (450 XP)


  • Burning Aura. The bulgwishin can as a bonus action emit a burning aura. It casts bright light in a 30-footradius around it and dim light 30 feet beyond that, and creatures that start their turn within 5 feet of it take 3 fire damage. Until this aura ends, the bulgwishin cannot use its incorporeal movement feature. This lasts until it is reduced to 0 hit points or turns the aura off as a bonus action.
  • Spiritual Sight. The bulgwishin can see 60 feet into the Spiritual Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The bulgwishin can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Innate Spellcasting. The gwishin’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The gwishin can innately cast the following spells, requiring no material components:


  • Fire Bolt. Ranged Spell Attack: +2 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
  • Grip of Fire. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) fire damage, and the target is grappled.


These gwishins appear when people die by fire, whether accidentally, or by someone mistakenly burning a person thought to be dead, simply to discover that it was not so. These ghosts tend to be very aggressive, attacking anyone on their path without apparent premeditation.

When a bulgwishin’s rage burns hot, the temperature around it dramatically rises, and its body chars and solidifies, rendering it unable to phase through creatures and objects.

While in this state, it cannot help but want to share its body heat with others.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

This is not the complete section 15 entry - see the full license for this page