Gwishin, Common

Medium undead (spirit), chaotic evil

Armor Class 11
Hit Points 9 (2d8)
Speed 0 ft., fly 40 ft.

STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 10 (+0) 10 (+0) 10 (+0) 13 (+1)

Damage Resistances acid, fire, cold, lightning, thunder, bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages any languages it knew in life
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Clairvoyance (Recharge 4-6). The gwishin can as a reaction reroll an attack roll, saving throw, or ability check that it or another creature it can see makes. It can do this after the roll is made but not before it sees the result.
  • Spiritual Sight. The gwishin can see 60 feet into the Spiritual Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The gwishin can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Innate Spellcasting. The gwishin’s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The gwishin can innately cast the following spells, requiring no material components:

ACTIONS

  • Chill Reach. Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d8 + 1) necrotic damage, and the target can’t regain hit points until the start of the gwishin’s next turn.
  • Chill Touch. Melee Spell Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) necrotic damage, and the target can’t regain hit points until the start of the gwishin’s next turn.

ABOUT

Gwishin are restless spirits of those who have died, often under traumatic circumstances. They can be found nearly anywhere but most often congregate in abandoned buildings and villages or cemeteries, or in the forests and hills nearby.

Gwishin may form when a person dies with a great task unfinished, especially one of revenge. Some pass on the underworld after completing their mission, but strong-willed spirits may remain to terrorize the living.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

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