Gwishin, Dalgyalgishwin

Medium undead (spirit), chaotic evil

Armor Class 14
Hit Points 44 (8d8+8)
Speed 0 ft., fly 40 ft.

10 (+0) 18 (+4) 13 (+1) 7 (-2) 16 (+3) 13 (+1)

Skills Deception +3, Intimidation +3, Stealth +6
Saving Throws Dex +6
Damage Resistances acid, fire, lightning, thunder, bludgeoning and piercing from nonmagical weapons
Damage Immunities slashing, necrotic, poison
Damage Vulnerabilities psychic
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 13
Languages any languages it knew it life and spiritual lexicon, but does not speak
Challenge 4 (1,100 XP)


    • Hunter’s Instinct. The dalgyalgwishin can take the Dash, Disengage, or Hide action as a bonus action.
    • Incorporeal Movement. The dalgyalgwishin can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
    • Sneak Attack (1/Turn). The dalgyalgwishin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dalgyalgwishin that isn’t incapacitated and the dalgyalgwishin doesn’t have disadvantage on the attack roll.
    • Spiritual Sight. The dalgyalgwishin can see 60 feet into the Spiritual Plane when it is on the Material Plane, and vice versa.
    • Innate Spellcasting. The dalgyalgwishin’s innate spellcasting ability is Charisma (spell save DC 12). The dalgyalgwishin can innately cast the following spells, requiring no material components:


      • Multiattack. The dalgyalgwishin makes two claw attacks.
      • Claw. Melee Weapon Attack: +6 to hit, 9 (2d4+4) magical slashing damage and the target must succeed on a DC 12 Constitution saving throw or else become mute for one minute. The target can repeat its saving throw at the end of each of its turns, ending the condition on a success.


      • Slasher’s Step. When the dalgyalshin would have slashing damage dealt to it from a source other than itself, it can as a reaction teleport up to half its fly speed.


Often found near graves, the dalgyalgwishin is a ghost without any facial features and wearing scholars’ clothing. They may seem harmless at first, but soon after being spotted, people start to disappear, only to be found days later, hanged at a nearby tree, their faces scratched beyond recognition. Suffice to say, one should avoid graves at night and move in groups of two or more as the dalgyalgwishins seems to favor solitary targets. It is said that all sounds of insects, birds, even the wind, disappear when in a dalgyalgwishin’s presence.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

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