Family: Nagas

Gargantuan aberration, chaotic evil

Armor Class 19 (natural armor)
Hit Points 350 (20d20 + 140)
Speed 60 ft., fly 120 ft.

27 (+8) 22 (+6) 25 (+7) 25 (+7) 21 (+5) 27 (+8)

Saving Throws Dex +13, Con +14, Int +14, Wis +12, Cha +15
Skills Arcana +14, Deception +15, History +14, Insight +12, Perception +12, Religion +14, Stealth +13
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 22
Languages Abyssal, Common
Challenge 22 (41,000 XP)



  • Multiattack. The ha-naga makes one Constrict attack and one Sting attack.
  • Constrict. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage and the target is grappled (escape DC 23). Until this grapple ends, the creature is restrained, and the ha-naga can’t constrict another target.
  • Sting. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) piercing damage, and the target must make a DC 23 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one.


The ha-naga can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The ha-naga regains spent legendary actions at the start of its turn.

  • Constrict. The ha-naga makes one Constrict attack.
  • Sting. The ha-naga makes one Sting attack.
  • Move. The ha-naga moves up to its speed without provoking attacks of opportunity.


Ha-nagas are 100‑foot-long serpentine creatures with the head of a classically beautiful human. They have no set coloration, with their scales instead changing color to match its surroundings like a chameleon.

Ha-nagas live in warm forests and jungles. They prefer to live in the ruins of ancient civilizations, most preferably those of one they had brought low. Ha-nagas would make their lair in some former center of society, such as a temple, throne room, or coliseum, and pile art, jewelry, records, and other artifacts of that civilization in their nest.

Ha-nagas are malevolent and arrogant creatures known to engineer the downfall of civilizations. They revel in their own destructive talents and see all other creatures as lesser beings that should bow before them.

In combat, ha-nagas preferred to use their ability to fly to keep out of range of melee, instead casting spells or using its charm gaze from a distance. If forced into close ranger combat, they would use their serpentine body like a whip or to constrict foes, and stung with the venomous stinger on the end the tail.

Ha-nagas are worshiped as gods by spirit nagas.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

Tome of Horrors 2020, (C) 2020, Necromancer Games

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