Hag, Annis

Family: Hags

Medium fey, chaotic evil

Armor Class 17 (natural armor)
Hit Points 85 (10d8+30)
Speed 30 ft.

18 (+4) 12 (+1) 16 (+3) 18 (+4) 14 (+2) 12 (+1)

Condition Immunities charmed, restrained
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from weapons that aren’t made from cold iron.
Senses darkvision 120 ft.; passive Perception 15
Skills Arcana +7, Athletics +7, Deception +4, Insight +5, Perception +5
Languages Abyssal, Common, Giant, Goblin, Infernal, Orc, Sylvan
Challenge 6 (2,300 XP).


  • Resist illusions. The annis hag has advantage on saves against all spells of the illusion school.
  • Spell-like abilities. The annis hag may use alter self and fog cloud as spell-like abilities. She may use each of these abilities twice, after which she must engage in a long rest before they may be used again.


  • Multiattack. The annis attacks with her claws and a bite, plus a possible rend attack (see below).
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d4+4) slashing damage.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) piercing damage.
  • Rending Grapple. If the annis strikes with her claws, she holds her victim fast. The victim is both grappled and restrained and suffers automatic claw and bite damage each round as a result. The escape DC for this grapple is 15; victims may try to escape each round. While an annis is grappling, she may not attack any other creatures, but may defend and gains half cover from her victim. Further, if the AC bonus from her victim is what prevents her from being hit, her victim is instead struck for full damage.


The annis hag always appears as an overgrown female humanoid with putrid eyes and long, black claws at the tips of her fingers. She has an exaggerated form that is extremely thin while at the same time being wiry and athletic and has taut, drawn, cobalt-blue skin which is as hard as stone.

Social Hags. These foul creatures are often found in the company of ogres, trolls, and evil giants, very often commanding and controlling them. The annis subsists on a diet of human flesh but will devour any flesh, so long as there are muscle and sinew. In general, annis hags are solitary and rarely gather in groups, but when they do they can be a serious threat, as can all hags forming a coven.

Powerful but Clever. In combat, the annis hag uses her strength and claws to maximum advantage, holding her foes in an iron grip and rending them apart. They are wickedly intelligent and almost always send their minions into battle first, to weaken their foes.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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