Hag, Habetrot

Family: Hags

Medium fey (hag), lawful neutral

Armor Class 12
Hit Points 45 (6d8 + 18)
Speed 30 ft..

10 (+0) 14 (+2) 16 (+3) 14 (+2) 18 (+4) 8 (-1)

Skills Perception +6
Senses darkvision 60 ft., Passive Perception 16
Languages Common, Sylvan
Proficiency Bonus +2
Challenge 1/2 (100 XP)


  • Earth Glide. The habetrot can burrow through nonmagical, unworked earth and stone. While doing so, the habetrot doesn’t disturb the material it moves through.
  • Fey Ancestry. The fey has advantage on saving throws against being charmed and can’t be put to sleep magically.
  • Innate Spellcasting. The habetrot’s innate spellcasting ability is Wisdom (spell save DC 14). She can innately cast the following spells, requiring no material components:
  • Sunlight Sensitivity. While in sunlight, the habetrot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Spindle. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage or, if the target is a creature, the habetrot can grapple the target instead (escape DC 12). The habetrot can’t make attacks with the spindle while using it to grapple a creature. Anytime on her turn, the habetrot can release a creature grappled by the spindle (no action required).
  • Create Cloth (1/Day). The habetrot conjures up to one or more permanent objects made of soft, plant-based material including manufactured objects like pillows, rope, blankets, and clothing that can collectively fill no more than a 20-foot cube. The objects materialize 1 minute later in unoccupied spaces of the habetrot’s choice on the floor of the lair.
  • Lips of the Spinner. The habetrot targets a creature it can see within 120 feet of it. The target must make a DC 14 Constitution saving throw. On a successful save, a creature becomes immune to this habetrot’s Lips of the Spinner. If the saving throw fails by 5 or more, the creature suffers a permanent disfigurement (see below). Otherwise, a creature’s mouth that fails the save begins to warp and is poisoned. The poisoned creature must repeat the saving throw at the end of its next turn, becoming permanently disfigured on a failure or ending the effect on a success. Creatures that suffer a permanent disfigurement have their lips elongated and twisted, affecting its speech. The target must make a DC 14 Concentration check to cast spells with verbal components and its Charisma score is reduced by 2 (to a minimum of 1). The disfigurement lasts until the creature is freed by the greater restoration spell or other magic.


  • Rousing Verse. When a creature the habetrot can see within 30 feet of it fails a saving throw, the habetrot weaves together stirring verse, allowing the creature to reroll the saving throw and use the higher result.


A habetrot appears as an old woman with wet, wrinkled fingers, and a long, drooping lower lip. Despite her unusual appearance, her cheeks are rosy, and she wears colorful clothes.

Habetrots are associated with spinning and spinning wheels. They assist individuals in spinning yarn and use their magical abilities to aid those in need.

Habetrots dwell underground with a group of others of their kind, all disfigured by their work. They are often found near streams and boulders.

Habetrots do not engage in hunting as they focus on spinning and weaving. They use their magical abilities to charm and weave their threads, helping those who seek their assistance.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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