Hag, Moon Moon

Family: Hags

Medium fey (hag), chaotic evil

Armor Class 17 (natural armor)
Hit Points 97 (13d8+39)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 14 (+2) 15 (+2) 16 (+3)

Damage Resistances psychic
Skills Arcana +4, Insight +4, Intimidation +5, Perception +6, Religion +4
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 16
Languages Common, Sylvan
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 13). The hag can innately cast the following spells, requiring no material components:
  • Lunatic Insight. The hag is proficient with initiative checks, adding her proficiency bonus (+2) to her Dexterity modifier.
  • Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

ACTIONS

  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

ABOUT

Moon hags are foul prophets that haunt endless tombs.

These lurid hags almost universally worship the god of oblivion. Moon hags are extremely knowledgeable about the secret paths and portals of Purgatory, and they often use this knowledge to journey to the Material Plane for sinister purposes. Most moon hags use this opportunity to birth and abandon changelings.

Pale Changelings. Moon hag changelings, the unfortunate offspring of dalliances between these macabre matrons and unsuspecting mortals, are especially pale-skinned and many often plagued by chronic anxiety, leading them to become reclusive.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

This is not the complete license attribution - see the full license for this page