Hag, Storm

Family: Hags

Medium fey, chaotic evil

Armor Class 19
Hit Points 231 (22d8+132)
Speed 30 ft., 60 ft. fly

18 (+4) 20 (+5) 22 (+6) 17 (+3) 19 (+4) 22 (+6)

Damage Immunities lightning, thunder
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant
Challenge 12 (8,400 XP)

Special Traits

  • Innate Spellcasting. A storm hag’s spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
  • Storm Rider. A storm hag is immune to wind effects and cannot be damaged or forced to move by wind of any strength.


  • Multiattack. A storm hag makes 2 claw attacks and 1 bite attack.
  • Claw. Melee Weapon Attack: +9 to hit, 5 ft. reach, 1 target. Hit: 14 (3d6 + 4) slashing damage. Any creature struck by this and wearing predominantly metal armor or weaponry takes an additional 3 (1d6) lightning damage.
  • Bite. Melee Weapon Attack: +9 to hit, 5 ft. reach, 1 target. Hit: 17 (3d8 + 4) piercing damage.


  • Whipping Winds. When a creature moves into a square within 15 feet of a storm hag, as a reaction she can force that creature to make a DC 14 Strength saving throw or be knocked prone or pushed 10 feet in a direction of her choosing (including moving the creature adjacent to her). She also can use this reaction to deflect a ranged weapon attack against any creature within 15 feet of her; if she succeeds on a DC 14 Charisma saving throw, the winds deflect that attack harmlessly.


A storm hag’s wrinkled face contains a look of gleeful distaste, and her eyes are thick with cataracts, rendering her gaze pupil-less. A storm hag’s hair is wild and unruly with static electricity popping and crackling throughout the mass. Her mouth hangs open, revealing thin pointed teeth with small arcs of electricity jumping across them. Black talons sprout from her fingertips, likewise crackling with electricity. A storm hag weighs 70 pounds and stands around 4 feet tall, though if she stood up straight, she could easily reach 5 feet.

Storm Hag Covens. When the clouds turn gray and the winds pick up into a howl, wise travelers pray that the cause is only a natural tempest and the foul weather is not connected with a storm hag and a group of hags working with her. Storm hags are hateful creatures, and strangely, their hate is one of the few things that brings them pleasure. A storm hag is haughty and views her way of doing things as the only proper approach, forcing coven members to ride a fine line between flattery and submission. A coven with a storm hag as a member has access to the following additional spells: call lightning, control weather, water breathing, and wind walk.

Section 15: Copyright Notice

Sea Monsters (5E) © 2021, Legendary Games; Authors Michael Ritter, Michael “solomani” Mifsud, Robert J. Grady, Mark Hart, Jeff Ibach, Alex Riggs, Scott D. Young, Jeff Lee, Matt Kimmel, and Jason Nelson.

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