Haladron

Tiny celestial, lawful good

Armor Class 13 (natural armor)
Hit Points 28 (8d4 + 8)
Speed 0 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 15 (+2) 15 (+2) 10 (+0)

Skills Investigation +4
Damage Resistances radiant
Condition Immunities exhaustion, poisoned, prone, unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Celestial, Common, telepathy 30 ft.
Challenge 1/2 (100 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Flyby. The haladron doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Immortal Nature. The haladron doesn’t require food, drink, or sleep.
  • Immutable Form. The haladron is immune to any spell or effect that would alter its form.

ACTIONS

  • Bolt of Law. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8 + 2) radiant damage plus 4 (1d8) thunder damage.
  • Stitch (3/Day). The haladron repairs a single break or tear in an object it touches, leaving no trace of the former damage. If the haladron uses this feature on a creature, the creature regains 3 (1d6) hp.
Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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