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Large giant, any alignment

Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft.

Str Dex Con Int Wis Cha
21 (+5) 12 (+1) 17 (+3) 8 (-1) 13 (+1) 9 (-1)

Skills Athletics +7, Perception +3, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant
Challenge 4 (1,100 XP)

Special Traits

  • Keen Smell. The half-giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Sunlight Sensitivity. While in sunlight, the half-giant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


  • Multiattack. The half-giant makes two melee attacks or ranged attacks.
  • Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
  • Large Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.


Living far away from prying eyes are half-giants.

These creatures have learned to stay away from the everyday world. They are usually the result of large humanoids breeding with giants. Often shunned by both sides of their family, they live as outcasts.

Huge Hulk. Half-giants have to find areas they can move around in freely. Because of their size, their movement is sometimes limited by the urban environment.

Lazy Lad. They aren’t the most motivated individuals and spend much of their time lying around. This has helped lower their life expectancy and they only live about 100 years. This is much less than most giants.

Small Minds. Unfortunately, half-giants are not too bright either and there are many disturbing rumors about them. Some folks say a few of the evil ones have been recruited by cults and the Thieves’ Guild.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood