5e SRD >Creatures >

Half Orc Thug

Medium humanoid (Half Orc), Neutral

Armor Class 11 (leather armor)

Hit Points 32 (5d8 + 10)

Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 15 (+2) 10 (+0) 10 (+0)  11 (+0)

Saving Throws Str +5

Skills Intimidation +2

Senses darkvision 60 ft., passive Perception 10

Languages Common, Orc

Challenge 1/2 (100 XP)

Traits

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

 

Relentless (Recharges after a Short or Long Rest)

When the half orc thug is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead.

Actions

Multiattack

The thug makes two melee attacks.

 

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

 

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Section 15: Copyright Notice

Maps & Monstrum Side Quests © 2022, The Eldritch Press, LLC; Authors Fletcher Haug, Tim Andrews, and Scott Copeland

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