Half Orc Thug

Medium humanoid (Half Orc), neutral

Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 15 (+2) 10 (+0) 10 (+0) 11 (+0)

Saving Throws Str +5
Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
  • Relentless (Recharges after a Short or Long Rest). When the half orc thug is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead.

ACTIONS

  • Multiattack. The thug makes two melee attacks.
  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Section 15: Copyright Notice

Maps & Monstrum Side Quests © 2022, The Eldritch Press, LLC; Authors Fletcher Haug, Tim Andrews, and Scott Copeland

This is not the complete license attribution - see the full license for this page