Hangman Tree

Huge plant, chaotic evil

Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 21 (+5) 8 (-1) 16 (+3) 12 (+1)

Damage Resistances bludgeoning, piercing
Damage Vulnerabilities fire
Senses passive Perception 13
Languages Common, Sylvan
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • False Appearance. While the hangman tree remains motionless, it is indistinguishable from a normal tree.

ACTIONS

  • Multiattack. The hangman tree makes two hanging vines attacks.
  • Hanging Vines. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage and the target is grappled (escape DC 16). While grappled, the target is lifted 10 feet off the ground and is restrained and unable to breathe or speak. It must succeed on a DC 16 Constitution saving throw at the start of each of the tree’s turns or take 16 (3d6 + 6) bludgeoning damage. Hallucinatory Spores (1/Day). The hangman tree releases a cloud of invisible spores that cause creatures to perceive the tree and its surroundings as perfectly pleasant and normal. All living creatures within 50 feet must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed for 1 minute. While charmed, the creature is incapacitated and has a speed of 0. A creature can attempt a new saving throw at the end of its turn each round if it sees the tree attack an ally; if the tree attacks a creature, this does not automatically break the effect but the attack creature has advantage on this saving throw.

ABOUT

The hangman tree prefers to lie in wait near remote forest tracks and game trails, waiting for victims to wander by. These carnivorous plants are incredibly patient and can wait for months in a single location for food to approach. When prey does draw near, the tree’s vines lash like striking snakes. The tree often uses its pull ability to hoist grappled foes 10 to 15 feet in the air so that they are out of reach of allies while they slowly strangle. The tree generally only swallows one foe whole at a time, letting its other captured victims dangle and ripen until it is ready to feed on them.

Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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