Harionna Green Hag

Family: Hags

Medium fey, chaotic evil

Armor Class 17 (natural armor)
Hit Points 82 (11d8+33)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 16 (+3) 13 (+1) 14 (+2) 14 (+2)

Skills Arcana +3, Deception +4, Perception +4, Stealth +6
Senses darkvision 60 ft., passive Perception
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The harionna’s innate spellcasting ability is Charisma (spell save DC 12). The harionna can innately cast the following spells, requiring no material components:
  • Mimicry. The harionna can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
  • Traceless. The harionna leaves no tracks or other sign of its passage.

ACTIONS

  • Multiattack. The harionna makes two hair attacks.
  • Hair. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage and the harionna can choose either to take an item from the target or to knock the target prone unless the target succeeds on a DC 14 Dexterity saving throw.
  • Cursed Eye. The harionna imposes a curse on a target within 30 feet by glaring and cackling. Unless the target succeeds on a DC 12 Wisdom saving throw, the target suffers disadvantage on all ability checks with on all attack rolls, saving throws, and ability checks with one ability score of the harionna’s choice for 1 round. The harionna can cackle loudly as a bonus action to continue the effect each round thereafter. If a target’s saving throw is successful, the target is immune to the harionna’s Cursed Eye for the next 24 hours.
  • Illusory Appearance. The harionna covers herself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the harionna takes a bonus action to end it or if the harionna dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the harionna could appear to have short hair, but someone touching it would feel its long, writhing hair. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the harionna is disguised.

ABOUT

Harionnas are a variant type of green hag that lurk in forests and hills, especially along roadsides and sometimes just outside of villages and towns (though rarely entering such settlements) in hopes of inveigling unwary travelers and murdering them. A harionna use common guile and seduction along with their magical powers to delude flirtatious men (and occasionally people of other genders) while diverting and distracting their allies so she can take her prey without interference. Unassuming Appearance. Unusual among their kind, harionnas are not horrific to behold, but instead tend to be comely if not quite beautiful. They always have long cascades of hair, never cutting it, though they comb and braid it almost constantly. Their hair is magically prehensile, with long, barbed hooks concealed among their tresses.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

Forest Kingdom Campaign Compendium 5e © 2017, Legendary Games; Lead Designer Jason Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.

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