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Large Beast, unaligned

Armor Class 15
Hit Points 85 (10d10 + 30)
Speed 70 ft., climb 40 ft.

18 (+4) 21 (+5) 16 (+3) 4 (-3) 13 (+1) 7 (-2)

Skills Acrobatics +7, Athletics +6, Perception +3
Senses passive Perception 13
Challenge 4 (1,100 XP)

Special Traits

  • Charge. If the harro moves at least 20 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Exceptional Climber. The harro can climb and move on the steepest inclines without making an ability check. It cannot climb on smooth surfaces, or if conditions are especially bad.
  • Sure-Footed. The harro has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  • Multiattack. The harro makes two attacks: one with its hooves and one with its horns.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.


A famous creature hailing from the Drakenbergen, the harro resembles the ibex, to which it is related.

However, the harro is much taller-easily reaching the size of a horse-and slimmer. Its coat comes in various tones of gray, and some especially majestic specimens are an immaculate white. The harro is muscular, spirited, and faster than any horse. Some myths even claim it to be descended from air elementals; a fair explanation, given how its speed and agility have led some to believe it can walk on air. Indeed, much like its cousin the ibex, the harro can scale near-vertical surfaces with such ease it confounds even the best acrobats and climbers.

Despite its herbivorous diet and speed, it is a fierce and shorttempered animal that won’t hesitate to defend itself if threatened, fearlessly charging and trampling its foes. Male harros are especially aggressive during the mating season, attacking any who would stand in their way. Only the most formidable predators and hunters can confront it. Wearing clothes or items fashioned from harro horn or leather is a mark of great prestige… or, to some, a great sacrilege.

Despite its difficult temper, the harro can be ridden if trained from an early age.

Finding a young harro is an endeavor in itself, and raising one takes several years of daily toil. Those willing to put in such effort, however, are rewarded with a singular steed.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.