Hateful Wraith

Medium undead, neutral evil

Armor Class 13
Hit Points 65 (10d8 + 20)
Speed 0 ft., fly 60 ft. (hover)

5 (-3) 16 (+3) 15 (+2) 13 (+1) 14 (+2) 16 (+3)

Damage Vulnerabilities radiant

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive perception 12
Languages the languages it knew in life
Challenge 5 (1,800 XP)

Special Traits

  • Incorporeal Movement. The hateful wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the hateful wraith has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.


  • Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 22 (5d8) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a creature is slain by this attack, its spirit rises on the next turn as a traversing specter (p.138) in the space of its corpse, or in the nearest unoccupied space. The specter is under the hateful wraith’s control. The hateful wraith can have no more than 7 specters under its control at a time.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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