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Hazel Fish

Small beast (fey), unaligned

Armor Class 13
Hit Points 3 (1d6–1)
Speed 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 9 (–1) 1 (–5) 16 (+3) 2 (–4)

Saving Throws Wis +2
Skills Perception +7, Stealth +5
Senses passive Perception 13
Languages
Challenge ½ (100 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The hazel fish’s innate spellcasting ability is Wisdom (spell save DC 13). Hazel fish can cast meld into water once a day. This spell works exactly as meld into stone, with stone replaced by water.
  • Water Breathing. Hazel fish are only able to breathe underwater.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
  • Fey Blessing. In Celtic mythology, salmon that ate from hazel trees gained great wisdom, and would be caught and eaten to gain that wisdom. When a hazel fish is caught and consumed by a creature of Good alignment, that creature gains advantage on Wisdom ability checks and saving throws for the next 24 hours. If consumed by an Evil creature, that creature gains disadvantage on Wisdom checks for the next 24 hours.

ABOUT

Hazel fish are often found in deep ponds, and always under the branches of hazel trees. They appear to be salmon made of emerald and garnet.

Hazel fish tend to be very cautious and perceive mortals as a threat. If mortals are near the edge of their pond, they will often meld into the water.

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