Hedgehog (Open Design LLC)

Tiny beast, unaligned

Armor Class 11 (natural armor)
Hit Points 1 (1d4 – 1)
Speed 20 ft., burrow 5 ft.

3 (-4) 10 (+0) 8 (-1) 2 (-4) 12 (+1) 5 (-3)

Skills Stealth +2
Senses darkvision 60 ft., passive Perception 11
Challenge 0 (10 XP)

Special Traits

  • Keen Hearing and Smell. The hedgehog has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  • Spiked Roll. As a reaction, a hedgehog can roll into a spiny ball to protect its body from harm. The hedgehog uses this reaction whenever a creature makes an attack roll against it but before the roll takes place. A creature that attacks the hedgehog must succeed on a DC 10 Dexterity check or take 1 piercing damage. A creature that uses a reach weapon or a ranged weapon against the hedgehog is unaffected by this ability.


The hedgehog is a small terrestrial mammal that eats insects and worms. Its body is covered in hollow spines that it can extend as a defense mechanism. Hedgehogs are often used as familiars by gnomes and halflings.

Section 15: Copyright Notice

Deep Magic for 5th Edition © 2020 Open Design LLC; Authors: Dan Dillon, Chris Harris, and Jeff Lee.