5e SRD >Creatures >

Hep-thait

Medium humanoid (human), chaotic evil

Armor Class 14 (leather)
Hit Points 4 (1d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 07 (+3) 31 (+0) 05 (+2) 2 (–1) 13 (+1)

Saving Throws Dex +5, Int +4
Skills Acrobatics +5, Deception +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 9
Languages Common, Khemitian
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Sneak Attack. Hep-thait can deal an extra 1d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He doesn’t need advantage on the attack roll if another enemy of the target is within five feet of it, that enemy isn’t incapacitated, and Hep-thait doesn’t have disadvantage on the attack roll.

ACTIONS

  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

GEAR

Dagger, pouch with 2 sp.

ABOUT

A sneaky and vile lad of 11 years, he is the son of Gerhit, but he scorns his parent, toadying to Shenau. It does no good; both men treat him badly, which this little swine deserves. He lies and cheats whenever possible and enjoys it, along with petty cruelty, too. If he is convinced it will avoid torture or death, he talks readily about Shenau and his father, Gerhit; however, Hep-thait would rather lie or use a trick to get free than to reveal things. Speaking is thus his last resort, unless perhaps he is given a large amount of money, a mount, and some gear to get him safely out of Aartuat.

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Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb