Hephaestus: God of Blacksmiths and Fire

Large celestial (divinity), chaotic evil

Armor Class 13
Hit Points 300 (24d10 + 168)
Speed 25 ft.

22 (+6) 16 (+3) 24 (+7) 26 (+8) 16 (+3) 7 (-2)

Saving Throws Str +12, Con +13, Int +14, Wis +9
Skills Acrobatics +9, Arcana +14, History +14, Intimidation +4, Investigation +14
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities Fire
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 13
Languages Celestial, Common, Giant
Challenge 19 (22,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Hephaestus fails a saving throw, he can choose to succeed instead.
  • Heated Body. A creature that touches Hephaestus or hits him with a melee attack while within 5 feet takes 9 (2d8) fire damage.
  • Innate Spellcasting. Hephaestus’ innate spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). he can innately cast the following spells, requiring no material components:
  • Godly Weapons. Hephaestus’ attacks are magical.


  • Sea of Flames (recharge 6). Hephaestus strikes the ground with his hammer causing it to turn into a molten rock surface in a 30 ft. radius for the next minute. Creatures entering the area for the first time or in the area at the start of their turn must succeed on a DC 20 Constitution saving throw or take 54 (12d8) fire damage (halved on a success). This area is considered difficult terrain to any creature not immune to fire.
  • Multiattack. Hephaestus makes two Glowing Hammer attacks.
  • Glowing Hammer. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage and 13 (3d8) fire damage

Legendary Actions

Hephaestus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hephaestus regains spent legendary actions at the start of his turn.

  • Attack. Hephaestus makes one Glowing Hammer attack.
  • Magical Cancellation. Hephaestus examines the magical armor and weapons of a creature and removes its magical capabilities. This effects last until Hephaestus’ death.
  • Living Ironwork (Costs 2 Actions). Hephaestus Summons a Living Iron Statue in an unoccupied space within 15 feet of himself. It fights for Hephaestus.


Hephaestus is the god of blacksmiths, metalworking, carpenters, craftsmen, artisans, sculptors, metallurgy, fire and volcanoes. He was cast from Mount Olympus by his mother because of his deformity. As a smithing god, Hephaestus made all the weapons of the gods in Olympus.

Section 15: Copyright Notice

Dungeons & Divinities: Greek Pantheon Codex Copyright 2020 Nicolas (Zehus) Levastre Author: Nicolas (Zehus) Levastre.