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Medium humanoid (human), chaotic evil

Armor Class 17 (studded leather, ring of protection)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

13 (+1) 18 (+4) 44 (+2) 24 (+2) 20 (+0) 04 (+2)

Saving Throws Str +2, Dex +8, Con +3, Int +6, Wis +1, Char +3
Skills Deception +8, Insight +6, Perception +6, Sleight of Hand +10
Senses passive Perception 16
Languages Common, Khemitian
Challenge 5 (1,800 XP)


  • Cunning Action. Hept-f-hra can take a Dash, Disengage, or Hide action as a bonus action on each of his turns in combat.
  • Evasion. When Hept-f-hra is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
  • Sneak Attack. Hept-f-hra can deal an extra 4d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He doesn’t need advantage on the attack roll if another enemy of the target is within five feet of it, that enemy isn’t incapacitated, and Hept-f-hra doesn’t have disadvantage on the attack roll.
  • Uncanny Dodge. When an attacker that Hept-f-hra can see hits him with an attack, he can use his reaction to halve the attack‘s damage against him.


  • Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.


Ring of protection, dust of disappearance, potion of greater healing, studded leather armor, shortsword, hand crossbow, 10 bolts, dagger, heavy horse, pouch with a fire opal (60 gp) and 25 gp.


Hept-f-hra owns the only mercantile store in Aartuat. At age 43, he is as thoroughly sunk in evil as possible. This man always attempts to kill a foe, especially when he has an advantage. He is not a coward, but he certainly has no death wish. If he can talk or buy his way out of a situation, he does so. He has no real love for any family members, except his daughter, whom he dotes on. Hept-f-hra would happily see his superior, Gerhit, disgraced or dead, as long as his own life isn’t threatened in the process. Likewise, he abandons the two hired thugs or any of his family, save his daughter, Nektinefar.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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