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Hermit crab

Tiny beast, unaligned

Armor Class 13 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
2 (-4) 10 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4)

Skills Stealth +2
Senses Blindsight 30 Ft., passive Perception 9
Challenge 0 (10 XP)

SPECIAL TRAITS

  • Amphibious. The hermit crab can breathe air and water.

ACTIONS

  • Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d1) bludgeoning damage.
  • Shell. The hermit crab retracts its head and limbs inside its shell, gaining a +5 bonus to AC. It may emerge from its shell as a bonus action on its turn.
Section 15: Copyright Notice
Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.