5e SRD >Creatures >

Heron

Small beast, unaligned

Armor Class 11
Hit Points 2 (1d6?1)
Speed 10 ft., fly 60 ft., swim 10 ft.

STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 8 (-1) 2 (-4) 13 (+1) 7 (-2)

Skills Perception +3, Stealth +3
Senses passive Perception 13
Languages
Challenge 0 (10 XP)

SPECIAL TRAITS

  • Flyby. The heron doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Keen Sight. The heron has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

  • Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d2) piercing damage.

ABOUT

The heron is believed to guide lost souls of the dead to the underworld, performing the sacred duty of the psychopomp. For many spellcasters, the heron proves a worthy familiar, capable of performing its given task by land, sea, or air.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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