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Family: Sphinxes

Large monstrosity, neutral evil

Armor Class 13 (natural armor)
Hit Points 76 (8d12+24)
Speed 40 ft.

16 (+3) 13 (+1) 17 (+3) 10 (+0) 16 (+3) 14 (+2)

Skills Perception +5, Insight +5, Stealth +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Senses truesight 120 ft., passive Perception 17
Languages Egyptian
Challenge 4 (1,100 XP)


  • Inscrutable. The hieracosphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
  • Innate Spellcasting The hieracosphinx’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components.
  • Magic Weapons. The hieracosphinx’s weapon attacks are magical.


  • Multiattack. The hieracosphinx makes two attacks: one with its beak and one with its claws.
  • Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12+3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.


The hawk-headed hieracosphinx is a common sight within the maze-like tombs and mortuary complexes of Egypt. Like the powerful androsphinx and gynosphinx, the hieracosphinx most often serves as a guardian of sacred places. Though they lack the calculating intellect of their more celebrated cousins, hieracosphinxes are possessed of a certain cruel cunning, making excellent use of their innate magical talents to dispatch would-be trespassers with sadistic glee.

The Hieracosphinx is an exceedingly deadly foe for the unprepared. The most important thing to remember is that

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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