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High Priest of Hate

Medium humanoid (any race), lawful evil

Armor Class 16 (chain mail)
Hit Points 127 (17d8 + 51)
Speed 30 ft.

Str Dex Con Int Wis Cha
15 (+2) 10 (+0) 16 (+3) 12 (+1) 20 (+5) 16 (+3)

Saving Throws Int +6, Wis +10, Cha +8
Skills History +6, Medicine +10, Persuasion +8, Religion +6
Senses passive Perception 15
Languages Common and two others
Challenge 13 (10,000 XP)

Special Traits

Actions

  • +2 Mace. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

About

In very large cities powerful evil priests lead some of the temples. These high priests of hate have tremendous influence in the sprawling settlements.

They spew horrid, cruel teachings of xenophobia and other evil beliefs. Incredibly, these priests are able to travel to other planes of existence. They are even able to visit their deity on its home plane.

Unholy Hierarchy. Many other priests, clerics, and acolytes follow the high priest. Evil knights and anti-paladins are also members of the priests’ temples. In some cases, these priests and their followers can rule an entire city or kingdom.

Populist Priest. Some of the poorest of the city are enthralled by these evil priests’ message. A number of these outraged citizens are aligned with the misguided beliefs.

Towering Temple. The headquarters for the priests is usually a large, expansive temple. Not many creatures ever get access to this heavily guarded complex.

An immense dungeon area is used to house prisoners for horrific ceremonies.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood