Hippodilemon

Family: Demons

Huge fiend (demon), chaotic evil

Armor Class 14 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
21 (+5) 50 (+0) 07 (+3) 3 (-3) 32 (+1) 12 (+1)

Skills Perception +4, Stealth +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages
Challenge 6 (2,300 XP)

SPECIAL TRAITS

  • Hold Breath. The hippodilemon can hold its breath for 30 minutes.

ACTIONS

  • Multiattack. The hippodilemon makes one Bite Attack and one Tail attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the hippodilemon can’t bite another target.
  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the hippodilemon. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

ABOUT

A hippodilemon is a giant hippo-headed-crocodile-demon about 30 feet long and weighing a ton or more. It propels itself through the water with its massive tail.

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