Hippogyraf

Huge aberration, neutral

Armor Class 16
Hit Points 66 (7d12 + 21)
Speed 40 ft., swim 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 17 (+3) 10 (+0) 13 (+1) 7 (-2)

Skills Perception +3, Stealth +3
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Hold Breath. The hippogyraf can hold its breath for 30 minutes.
  • Keen Smell. The hippogyraf has advantage on Wisdom (Perception) checks that rely on smell.
  • Trampling Charge. If the hippogyraf moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be forced prone. If the target is prone, the hippogyraf can make one stomp attack against it as a bonus action.

ACTIONS

  • Bite. Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: 18 (3d8 + 5) piercing damage and the target is grappled (escape DC 13). Until the grapple ends, the target is restrained and the hippogyraf can’t use its bite on another target.
  • Heel. The hippogyraf pulls a creature grappled by it up to 25 feet straight toward it.
  • Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10 + 5) bludgeoning damage.

ABOUT

This huge, stumpy creature has thick, leathery skin and a surprisingly long neck. The head on the top of this neck is broad and flat and the eyes and mouth are very big and the nose and ears very small.

Hippogyrafs enjoy straw, although they will eat hay if they need to. When their heads are drawn down to toward the creature’s shoulders, its neck is all wrinkles, but the head can shoot up very high indeed, if the creature wishes it to.

Hippogyrafs strip all vegetation in sight and are a threat to Munchkin farmers everywhere. They are thankfully rare, mating for life in pairs with calves that stick close by until adulthood. They have a placid outlook on life that is realistic enough to allow them to negotiate food in exchange for services like acting as a living bridge.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page