5e SRD >Creatures >


Large monstrosity, chaotic neutral

Armor Class 12 (natural armor)
Hit Points 59 (7d10+ 21)
Speed 30 ft., fly 60 ft.

18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 13 (+1)

Saving Throws Dexterity+4, Wisdom+3, Charisma+3
Skills Perception +3, Performance +3
Senses darkvision 60 ft., passive Perception 13
Challenge 3 (700 XP)

Special Traits

  • Aura of Radiance. The hippolektryon magically sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The hippolektryon can extinguish or restore this light as a bonus action. If the bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
  • Tail Feathers (2/Day). The hippolektryon can use a bonus action on its turn to shake its tail feathers at one creature within 30 feet of it. If the target can see the hippolektryon, the target must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the hippolektryon’s next turn.


  • Multiattack. The hippolektryon makes two attacks: one with its hooves and one with its claws.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) radiant damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) radiant damage.


What appears at first to be a horse is actually a hybrid, with the foreparts of a horse and the tail, wings, and hindlegs of a rooster.

Hippolektryons are absurd-looking beasts, a combination of horse and rooster. A typical hippolektryon is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.

Humorous Guardians. They are regularly the butt of jokes and their humorous appearance is meant to scare away fiends, darkness, and the restless dead. To that end, they have a curious position in Greek society; they are both signs of hope and a laughingstock. A serious hero would think twice before riding one, but jokesters and agents of chaos may find their appearance perfectly suited to their personas.

Hippolektryons dive at their prey and strike with their clawed hindlegs. When they cannot dive, they attack with hooves. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders.

Hippolektryons fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.