Hippopotamus

Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 40 (+1) 16 (+3) 3 (-4) 41 (+0) 0 (-2)

Skills Stealth +3
Senses passive Perception 10
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Hold Breath. The hippopotamus can hold its breath for 10 minutes.
  • Trampling Charge. If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with its bite attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one Stomp attack against it as a bonus action.

ACTIONS

  • Bite. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Stomp. Melee Weapon Attack: +6 to hit, range 5 ft., one prone creature. Hit: 13 (2d8 + 4) bludgeoning damage.

 

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