Hlobane Orc: Ukjanu Let, Keeper of The Bone Crusher

Family: Orc

Medium humanoid, lawful evil

Armor Class 18 (Plate Mail)
Hit Points 34 (4d8+16)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 10 (+0) 12 (+1) 12 (+1)

Skills Intimidation +2
Damage Resistances poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Hlobane, Orc
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Martial Advantage. The hlobane reigns in his normal aggression due to his training, instead focusing on using tactics to his advantage. Once per turn, the hlobane can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of another hlobane that isn’t incapacitated.
  • Poison Resistance. The hlobane gains a +2 to all saves against poison.

ACTIONS

  • Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) slashing damage.
  • Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.

ABOUT

The ukjanu let, the Keeper of the Bone Crusher, is a unique orc amongst orcs. Their appointed task is singularly unique amongst the orc kindred, for they are set to watch the neurog let, the Bone Crushers. The ukjanu shave their bodies to make themselves seem more palatable to their maddened charges. They wear tattoos of a religious bent as men wear clothes. But much of this they hide, as they love to adorn themselves in iron. A fitted breastplate plus leg and arm greaves leave only their forearms and thighs exposed. They always wear a heavy helm, often shaped to mimic a crow’s bill. They carry any assortment of weapons but prefer cleaving weapons such as the glaive, poleaxe, or bearded axe.

Monster Keeper. The ukjanu let is a highly sought-after position, for once tasked as a Keeper, the orc is relieved of all other tasks. The tribe chooses only those possessed of keen intelligence, guile, and strength. Once chosen they are given a charge, usually one fresh from the Den Mother’s hold and they are set the task of bonding with the neurog let. Only the ukjanu may speak with their charge. Through a series of elaborate rituals, they bind the neurog let to them and a true empathy develops. The two are inseparable ever after. A great iron ball binds the neurog let; this ball opens upon a command word given by the ukjanu. Once spoken the ball opens, releasing the chains that hold the Bone Crusher. If a Bone Crusher falls the ukjanu often become mad with rage and grief and attack whatever killed their charge.

Protector. The ukjanu possess no particular battle skills that stand them above and beyond their fellow tribesmen. They do not engage in combat so long as their charge is alive. They rush to its aid only if they see that it is threatened by death; otherwise, they remain near the iron ball ready to call back their charge whenever they can. If pressed they attack with the lust that any of their breed possesses.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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