Hoar Spirit

Medium undead, chaotic evil

Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

17 (+3) 15 (+2) 13 (+1) 10 (+0) 15 (+2) 15 (+2)

Skills Perception +4
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 14
Challenge 2 (450 XP)


  • Glaciate. A creature that touches the hoar spirit or hits it with a melee attack while within five feet of it must succeed on a DC 12 Constitution saving throw or take 10 (3d6) cold damage and be paralyzed by bone-numbing cold for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is a success, it is immune to the paralyzing effect of the hoar spirit’s Glaciate for 24 hours.
  • Heat Sense. The hoar spirit can detect heat (such as that generated by living creatures) within 60 feet, regardless of whether the hoar spirit can see the heat source or not.
  • Innate Spellcasting. The hoar spirit’s spellcasting ability is Charisma (spell save DC 12). The hoar spirit can innately cast the following spells, requiring no material components:


  • Multiattack. The hoar spirit makes two Claw attacks.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage and 10 (3d6) cold damage.


Believed to be the spirits of humanoids that freeze to death either because of their own mistakes or because of some ritualistic exile into the icy wastes by their culture, hoar spirits haunt the icy wastelands of the world seeking warmblooded living creatures in which to share their icy hell. A hoar spirit is a gaunt humanoid dressed in tattered rags. Its skin is pale gray, and ice crystals form on various parts of its body. Its hands end in claws, each with translucent icy blue nails. Its eyes are frozen solid and show no signs of life.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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