Hobgoblin Acolytes

Family: Hobgoblin

Medium humanoid (goblinoid), lawful evil

Armor Class 15 (hide armor, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 12 (+1) 16 (+3) 12 (+1)

Saving Throws Wis +6
Skills Religion +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 5 (1,800 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The hobgoblin acolyte makes two Longsword attacks or two Longbow attacks.
  • Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

BONUS ACTIONS

  • Venomous Hex. The hobgoblin curses one creature for one minute that it can see within 90 feet of it. Until the curse is removed, the hobgoblin deals an extra 7 (2d6) poison damage to the target whenever the hobgoblin hits it with an attack. If the target drops to 0 hit points before the curse ends, the hobgoblin can use a bonus action on a subsequent turn to curse a new creature. A remove curse spell ends the curse early.

REACTIONS

  • Saw That Coming. The acolyte can use its reaction to partially block a blow when hit by a melee weapon attack. When it does so, the damage it takes from the attack is reduced by 1d8 + 7. It can use this feature three times and regains all expended uses when it finishes a long rest.
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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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