Hobgoblin Archer

Medium humanoid (goblinoid), lawful evil

Armor Class 16 (studded leather)
Hit Points 18 (4d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 10 (+0) 12 (+1) 10 (+0) 10 (+0)

Skills Athletics +2, Intimidation +2, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 1 (200 XP)

Special Traits

  • Long Draw. The hobgoblin archer deals one additional die of damage with its longbow (included in the attack).
  • Precise Aim. If the hobgoblin archer doesn’t move during its turn, it adds 1d4 to its attack roll with its longbow.

Actions

  • Longbow. Ranged Weapon Attack: +6 to hit, range 200/700 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

About

The enormous war bows of hobgoblin archers give them range beyond those of most other races, allowing them to inflict casualties and harry opponents before they are able to retaliate.

Formations of pikemen are nearly unassailable on the battlefield, out-ranging spearmen and immune to all but the heaviest armored cavalry.

Section 15: Copyright Notice

Game Master’s Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.