Hobgoblin Centurion

Family: Hobgoblin

Medium humanoid (goblinoid), lawful evil

Armor Class 20 (plate armor, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.

15 (+2) 16 (+3) 14 (+2) 13 (+1) 12 (+1) 14 (+2)

Skills Athletics +4, Intimidation +4, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 4 (1,100 XP)

Special Traits

  • Regimented Aggression. All friendly hobgoblins within 10 feet of the hobgoblin centurion gain a +1 bonus to their damage rolls.


  • Multiattack. The hobgoblin centurion makes three attacks with its scimitar.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Command Attack. The hobgoblin centurion shouts orders to all subordinates within 60 feet. Allied creatures who can see and hear the hobgoblin centurion can use their reaction to either move their speed to a target of the centurion’s choice or make a weapon attack against the target.


  • Counterattack. If the attack roll made against the hobgoblin centurion results in a 10 or below, the hobgoblin centurion may make an opportunity attack against the attacker.
  • Parry. The hobgoblin centurion adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin centurion must see the attacker and be wielding a weapon.


Centurions command groups of anywhere between 5 and 100 troops, dependent on the host’s numbers. They expect total obedience from their troops and are expected to obey superior officers without question.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

This is not the complete section 15 entry - see the full license for this page