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Hobgoblin Grunt

Family: Hobgoblin

Medium humanoid (goblinoid), lawful evil

Armor Class 16 (chain shirt, shield)
Hit Points 16 (3d8 + 3)
Speed 30 ft.

14 (+2) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

Skills Athletics +4, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 1/2 (100 XP)

Special Traits

  • Coordinated Attack. The hobgoblin grunt can add 1d4 to its attack rolls against a creature for each nonincapacitated hobgoblin ally within 5 feet of the target, up to a maximum of 3d4.
  • Protector. All allied creatures within 5 feet of one or more hobgoblins with this feature add +1 to their AC.


  • Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 30/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands.


Very young hobgoblins, or those who are demoted for misdemeanors, find themselves at the bottom of the ranks as grunts. Although their lives are far better than those of the slaves below them, they do not enjoy the benefits of higher ranking soldiers.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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