Hobgoblin Thug

Family: Hobgoblin

Medium humanoid (human)

Armor Class 16 (scale armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 13 (+1) 9 (-1) 11 (+0) 10 (+0)

Skills Athletics +4, Stealth +4
Senses passive Perception 10
Languages Kagari (Common)
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Brute. A melee weapon deals one extra die of its damage when the brutish thug hits with it (included in the attack).
  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

  • Multiattack. The brute makes two attacks with its greatclub.
  • Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2 piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

ABOUT

Some hobgoblins belong to a cultured society and are building an empire.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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